New “Goat Simulator” is really bad, in a good way
Every once in a blue moon, a game is released that is so incredible it changes the face of the video game industry for years to come.
“Goat Simulator” is that game.
In “Goat Simulator,” players take control of a goat in a small urban town and wreaks havoc on everything.
Inspired by games such as “Tony Hawk’s: Pro Skater” and “Skate 3,” “Goat Simulator” proves that video games don’t have to be taken super seriously.
“Goat Simulator’s” game world is impressive for having been created in only a couple weeks. I made many interesting discoveries in this game, including a hidden goat kingdom, a science laboratory, a goat fighting ring, and a satanic ritual circle to sacrifice humans to the demon goat overlords.
There are various goats players can control, with each offering a variation to the play-style of the game: the blue streak goat which is reminiscent of a certain speedy hedgehog; the feather goat that can glide; the tall goat that looks suspiciously like a giraffe; the Italian dinosaur goat that drops explosive eggs after eating things; the demon goat that can go on insane flying seizures; and the king goat that can make goats rain from the sky.
The game is aware of how buggy it is, and will hand out achievements for accomplishing what should be simple tasks but aren’t because of the faulty programing.
There’s even an achievement for crashing the game. But good luck with that one, as the developers get rid of bugs that crash the game or otherwise make it unplayable.
My only issue with “Goat Simulator” is that I was able to finish playing it in just an hour and a half because of the limited amount of game content. But the game is customizable by players who can work with the Unreal Engine 3.
Players can make their own original maps, goats, and game modes to meet their desires. Some examples that have been created were a “Shrek” goat, and a pinball map.
Overall, “Goat Simulator” is a fun game that is easily worth the $10 it costs. I don’t care if the developers say that my money is better spent elsewhere.
Because, in all honesty, it sometimes takes a game like “Goat Simulator” to show big name companies such as Activision, who pump out the same garbage cookie cutter First Person Shooters every year, that we as players want variety and hold no interest in copy and paste games.
“Goat Simulator” may be garbage, but like Tommy Wiseau’s “The Room,” it is a special kind of garbage that we always keep with us and hold near and dear to our hearts.